A short idle game where you build a train system by connecting points on a grid.

Updated 10 days ago
Published 11 days ago
StatusPrototype
PlatformsHTML5
AuthorScorpionDragon23
Made withGodot
Tags2D, Idle, Incremental, Indie, Trains

Comments

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oh also its not too long so i didnt mind just restarting if i softlocked myself. its like a puzzle. tbh i have no idea what everyone else is complaining about

i like this game. my trains :) #mytrains

(+4)

Being unable to (re)move the lines is what really breaks this game imo. There's limited room, so you'd have to know in advance what the missions will be or you end up with no space left to complete them.

I made it to "line with 4 hubs" which I couldn't complete because none of my lines were long enough. This really needs room for experimenting.

(+1)

The game has design issues.

- The UI for Hubs showing up before you unlock them.
- Once you have a few lines it is impossible to tell how much money they make, which one you should invest in.
- When you do unlock Hubs it is similarily impossible to tell how much income they give.
- Not being able to remove stations and hubs makes some Missions potentially impossible

This game feels like an exercise in shooting yourself in the foot. If you start with a long line, you are stuck for a long time because income does not scale with line length. If you optimize your income by buying lots of small lines, Missions that need you to craft special lines become hard or impossible to complete. If you set up diagonal lines to cross outside nodes and make Hubs there, you can't.

Suggestions:
- Add a Destroy button to the Line upgrade panel
- Add a Earnings counter to the Line upgrade panel, to give the player a way to track which line are earning faster.
- Enable the player to change which Line is selected for upgrade by clicking its station.
- Make longer lines give more income, or make Hubs increase the income of its lines in addition to car speed

(+1)

uh... hubs go on the intersection of two lines? the only way to get two lines to intersect.. the only way whatsoever is to make an x pattern with two lines. and right clicking that intersection does absolutely nothing.

and if the intersection needs to be a node... then how is that possible when a node that's already created.. can't be clicked again.


there is no way to place hubs.


this is terrible.

not being able to delete nodes makes this so unplayable and dumb.

oh my christ. i refreshed and made three train tracks and added trains to them until i have 6 trains and that didn't trip the "have 5 trains" requirement for hubs.


i'm sorry but this is impressively bad. nothing about it makes sense or is fun or playable whatsoever.

kids should not be allowed to vibe code with LLM's.

(+1)

Has potential, but I am having a hard time enjoying the game. Feels underdeveloped honestly. Also, maybe it's just me, but another comment here says the same I think, but right-clicking to add a hub doesn't do anything. I unlocked hubs after paying 5,000 $$, but still can't put hubs, I'm confused.

But it does look like it can be a really nice fun game.

(+2)

i can put hubs on the grid

(+4)

Fun game (tho i am biased on account of i like trains). Agree you should be able to delete nodes. You can finish the occupy all nodes mission with just half of a train line which feels kinda wrong to me idk? Also would be nice to see like money per sec would definitely make the upgrades feel nicer if you can see what they are impacting

Yeah, trains are cool! The money per second idea is great, I'll try to implement that!

(+2)

I feel like specifying that the intersections need to be nodes would help with making hubs easier to use

(+2)(-4)

absolutely terrible. making long lines serves no purpose, they make the same value of money per trip but take forever, hubs dont seem to work, and "upgrades" are ludicrously priced while seemingly not working.

(+1)

hubs make trains temporarily faster depending on how upgraded you have made your hubs, I also thought they only worked on 1 line until I actually paid attention. I'm not sure if the speed upgrade does anything, but the money upgrade does work, and the line upgrades do add more trains to the line, you can see them moving unless you accidentally make them overlap

(+1)

i couldnt even make hubs. dropped down multiple lines, making X patterns to cross over each other lines, and nothing.

(+1)

after a certain point, the game asks you to like "research" hubs, until you do that you can't use hubs

(3 edits) (+2)

i went for maximum amount of lines, but that excluded the possibility of having 4 hubs.

having the option to delete a line would fix this softlock.

nice idea, btw. (some puzzling and timers that depend on the line distance).

id like to see longer lines giving more reward. just a little bit more for each extra node/distance.

Oo didnt thought about the soft lock, thats a good point! All of those are great ideas! Thank you for playing my game!