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(+1)

I'd love to play it, but the UI is broken. whenever I tried to put down a bikelane, the menu would either not open, open but disappear before I could select it, let me select it but be unable to place it before the menu closes, and finally when I actually do place a node, I can't select it to anything because walls are in the way. I have no idea if you're supposed to click the menu's to open them or just hover over, because neither consistently worked

Sorry to hear that, I'm currently reworking the ui so it's more user friendly, I'll upload an update later this week. If it helps, you can hover over the botons and then click the new lines, color, etc

(+2)

I think this game would be great if there was a way to ease the player into it. I tried playing it, and was entirely lost at the beginning. 

Thanks for the feedback! I'll add a tutorial on the next update for sure!

Thanks for playing the game!

(+1)

I really love the mini metro/motorways vibe you have going on but I am a bit confused.

You're not really transporting people from one point to another, you just make lines that make money and have to hit x amount passed through a point to unlock new areas which results in the gameplay being squeeze as may bike lanes into the area as possible and spam intersections to increase revenue. (As opposed to optimizing traffic flow.) I'm not sure if I'm explaining this correctly. Is this the intended gameplay?

Bugs:
The area unlock below the starting area is broken and doesn't count bikes at all
The cash indicator moves out of the box in dark mode.

Suggestion:
Zoom function for upgrade tree

(+1)

Thanks for playing and the feedback!

The idea is that at first is a bit random on how you place them but as you get more abilities on the tech tree it gets a bit more strategic. Thanks for the bugs report and the suggestions I'm already working on them and will update the game shortly!

Thanks a lot!

(+1)

The Tech tree UI has a few issues with overlapping and scaling. 

with multiple (3+) lines overlapping the hub seems hit and miss, and a general explanation of the hub would be nice. 

maybe decrease the train cost so it can be achieved in a more reasonable timeframe.

overall an interesting demo.

(+1)

Thanks for playing and the feedback! I'll defenetly improve all those things, thanks again!